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The heroes are told the shrines hold key to their survival and that they should bring four power gems to the shrine to fuse them into the Elemental Essence, in this case fire. There they come along a mysterious shrine with three stone philosophers - large head statues that speak and give out useful information, though mostly in mysterious and unclear ways - who inform the heroes about existence of so called Elemental Shrines that once used to be houses of light but were refurbished by the master of the island. After defeating it, they find their first Power Gem and head towards Twigroot Forest. After finding basic gear and food, they are faced with the challenge of facing Viper Root monsters in a battle. Other things they encounter include other shipwrecks and puzzles. One of the first things they find is a welcome letter, signed with "The Island Master", revealing that he knows about their presence and anticipates their deaths. The prisoners manage to get out of the cage and start exploring the island. The prisoners find themselves on the island. According to later revelations the compass was supposedly affected by the Island Master's magic who has chosen the prisoners to end up on his island. The ship compass is then seen to be affected by some magical power and starts pointing in wrong direction, which causes the ship to point towards the island, crash into rocks and sink, leaving only the four caged prisoners on the island beach. The game begins with cinematic intro showing a boat carrying a cage with four prisoners, sailing in a storm near the Isle of Nex. The second installment of the Grimrock series takes place entirely on the Isle of Nex, in more open-world-like environment compared to its predecessor.
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